The Criterion Collection
The Daily
Oct 5, 2020 — Three of the five stand-alone features in this anthology series have premiered in New York, and the reviews have been rock solid.
Oct 1, 2020 — Few directors capture bodies in motion with the sensuous intensity that Claire Denis brings to her work. In some of the most memorable scenes in her filmography, she invites viewers to linger in moments where her characters lose themselves in...
Oct 1, 2020 — Martin Scorsese’s World Cinema Project No. 3 The film world and ordinary people(s) in the four corners of the globe have long awaited the home-video release of Soleil Ô (Oh, Sun, 1970), the groundbreaking feature debut of one of Africa’s...
Essays
Oct 1, 2020 — Martin Scorsese’s World Cinema Project No. 3 An artist, critic, and scholar highly respected in his native Iran but too little known in the West, Bahram Beyzaie is a gifted autodidact of traditional and modern theater and performing arts, and...
Sep 30, 2020 — Martin Scorsese’s World Cinema Project No. 3 More than eight decades since its release, Dos monjes (1934) continues to invite reappraisals, as much for its expressionist style—exceptional within Mexican cinema—as for its nonlinear narrative and for the creative contributions of...
Essays
Sep 30, 2020 — Martin Scorsese’s World Cinema Project No. 3 Pixote (1980), subtitled A lei do mais fraco (The Law of the Weakest), a hard-hitting tale of urban street children and their daily battle for survival in brutal conditions, was the Argentine-born Brazilian...
The Daily
Sep 30, 2020 — The new issue offers features on films by Gianfranco Rosi, Orson Welles, Ephraim Asili, and Nicolás Pereda.
The Daily
Sep 28, 2020 — Having just won four top awards in San Sebastián, the Georgian director’s debut feature screens next week—virtually—at the NYFF.
The Daily
Sep 25, 2020 — This week there’s a new Film Quarterly and a new frieze and fresh conversations with Jan Oxenberg and Paul Cronin.
Sep 24, 2020 — As video games have evolved into a technological and economic behemoth, they have attracted some consumer attention and spending away from movies. In part to appeal to filmgoers accustomed to the high production values of the big screen, large-budget games...