The Criterion Collection
Essays
Jan 26, 2021 — Larisa Shepitko was born in eastern Ukraine in 1938. Her mother was a schoolteacher; her father, who left the family, fought in World War II. Her mother raised her and her two siblings on her own, and the moment Larisa...
The Daily
Jan 20, 2021 — Knausgaard on Bergman and Adam Nayman on Armond White on Steven Spielberg are among this month’s highlights.
Features
Jan 13, 2021 — About a decade ago, I went to see Welcome, or No Trespassing at Spectacle. It’s still the only time I’ve known anyone to project the movie, a 1964 satire of Soviet summer camps that was the debut feature of Elem...
Jan 7, 2021 — That Obscure Object of Desire (1977) is often referred to as Luis Buñuel’s “testament” work, the apotheosis of his remarkable career as a filmmaker. It perfectly blends the type of outrageous surrealism he pioneered in the late twenties and early...
The Daily
Nov 24, 2020 — One of the most widely praised documentaries of the past year tells a local story with immediate and global relevance.
Nov 18, 2020 — In Chris Marker’s Sans Soleil (1983), often considered the essay film, we meet the wildcat video game designer Hayao Yamaneko, who imports scenes from his life into his memory machine. The machine is shown only in parts: a slider being...
The Daily
Oct 30, 2020 — How fitting it is that the season for scary viewing arrives as we teeter on the cusp of a historical moment.
Features
Oct 16, 2020 — First Person One of the internet’s more delightful creations is a compilation of Aaron Sorkin quotes assembled by a man named Kevin Porter in 2012. Its purpose is to expose the screenwriter’s propensity for repetition. Some of the examples, plucked...
Essays
Oct 13, 2020 — I know I need somethingOr someone. From “Cotton Candy on a Rainy Day” (1978), by Nikki Giovanni While the screen is still dark, Gladys Knight’s voice drifts in, in a strong, sincere belt: “How can I / Work out this...
Sep 24, 2020 — As video games have evolved into a technological and economic behemoth, they have attracted some consumer attention and spending away from movies. In part to appeal to filmgoers accustomed to the high production values of the big screen, large-budget games...