Oct 15, 2020 Songbook According to Kraftwerk member Wolfgang Flür, it was toward the end of the group’s first U.S. tour when his bandmates Ralf Hütter and Florian Schneider grew fascinated by the phenomenon of American radio. Their time in the States had...

Oct 14, 2020 The first raves are in, but we’ll have to wait until Christmas Day to see it.

Oct 7, 2020 One Scene I have a very precise memory of watching The Game for the first time, of sitting on the couch in the family room of my childhood home, inserting the VHS tape, and being totally taken in. At the...

Oct 7, 2020 Martin Scorsese’s World Cinema Project No. 3 Spanning almost fifty years and four continents, Criterion’s recently released third collection of films restored by The Film Foundation’s World Cinema Project is a treasure trove of discoveries, each illuminated by a unique...

A Week and a ½

The Daily

Oct 2, 2020 This wild week we’re celebrating William Greaves, watching Denis Lavant dance, and listening to Léonce-Henry Burel’s juicy stories about Robert Bresson.

Oct 1, 2020 Few directors capture bodies in motion with the sensuous intensity that Claire Denis brings to her work. In some of the most memorable scenes in her filmography, she invites viewers to linger in moments where her characters lose themselves in...

Oct 1, 2020 Martin Scorsese’s World Cinema Project No. 3 An artist, critic, and scholar highly respected in his native Iran but too little known in the West, Bahram Beyzaie is a gifted autodidact of traditional and modern theater and performing arts, and...

Sep 29, 2020 Martin Scorsese’s World Cinema Project No. 3 What can it mean for cinema to be revolutionary? Answering a version of this question in a 1977 interview, the Cuban filmmaker Humberto Solás stressed the importance of real-world context. In a capitalist...

Sep 25, 2020 This week there’s a new Film Quarterly and a new frieze and fresh conversations with Jan Oxenberg and Paul Cronin.

Sep 24, 2020 As video games have evolved into a technological and economic behemoth, they have attracted some consumer attention and spending away from movies. In part to appeal to filmgoers accustomed to the high production values of the big screen, large-budget games...

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