The Criterion Collection
Criterion Designs
Mar 19, 2021 — As skillful at capturing people’s essences as she is at conveying the textures and patterns of haute couture, Brooklyn-based artist Lauren Tamaki has brightened up the pages of such publications as New York Times and the New Yorker with her...
The Daily
Mar 16, 2021 — This year’s virtual edition offers seventy-five features over five days.
Mar 5, 2021 — When the photographer Mary Ellen Mark died in 2015 at age seventy-five from myelodysplastic syndrome, she left behind a vast and varied five-decade trail of portraits and documentary pictures, collected in twenty books and dozens of exhibitions, radical in their...
The Daily
Feb 12, 2021 — This week we’re revisiting Tarkovsky, catching up with Shelley Duvall, and listening to Edgar Wright and Quentin Tarantino talk movies.
The Daily
Feb 4, 2021 — Here’s an overview of what critics have been saying about this year’s winners.
Features
Jan 29, 2021 — Dark Passages A nightclub floor show with dancers kicking and tapping under a scrim of cigarette smoke and the murmuration of an indifferent crowd. Couples listlessly swaying in a second-floor ballroom, the men clutching rolls of tickets and the ladies...
Dec 20, 2020 — Before ringing in the new year, we’re taking a look back at some of the most memorable essays and interviews we published on the Current in 2020. It’s been a head-spinning twelve months, to say the least, but we hope...
Dec 17, 2020 — The year 1999 was several months old when I entered Los Guajolotes, a restaurant that, like so many others in Mexico City, has now disappeared. I was walking to my table when a person who appeared to live on the streets...
Oct 20, 2020 — At the start of The Gunfighter, Jimmy Ringo is a man with eleven kills to his name, soon to be twelve. But the only place he actually appears to be very violent, or even very vital, is in other people’s...
Sep 24, 2020 — As video games have evolved into a technological and economic behemoth, they have attracted some consumer attention and spending away from movies. In part to appeal to filmgoers accustomed to the high production values of the big screen, large-budget games...