Oct 7, 2020 The NYFF’s program of five short works is currently screening virtually through Saturday.

Oct 7, 2020 Martin Scorsese’s World Cinema Project No. 3 Spanning almost fifty years and four continents, Criterion’s recently released third collection of films restored by The Film Foundation’s World Cinema Project is a treasure trove of discoveries, each illuminated by a unique...

Oct 6, 2020 Critics split over a chase movie drenched in lush ambiance.

Oct 1, 2020 Martin Scorsese’s World Cinema Project No. 3 An artist, critic, and scholar highly respected in his native Iran but too little known in the West, Bahram Beyzaie is a gifted autodidact of traditional and modern theater and performing arts, and...

Sep 30, 2020 Genre fans rejoice! October kicks off with a ’70s Horror series and the head-spinningly eclectic films of the New Korean Cinema.

Sep 30, 2020 Martin Scorsese’s World Cinema Project No. 3 More than eight decades since its release, Dos monjes (1934) continues to invite reappraisals, as much for its expressionist style—exceptional within Mexican cinema—as for its nonlinear narrative and for the creative contributions of...

Sep 30, 2020 Martin Scorsese’s World Cinema Project No. 3 Pixote (1980), subtitled A lei do mais fraco (The Law of the Weakest), a hard-hitting tale of urban street children and their daily battle for survival in brutal conditions, was the Argentine-born Brazilian...

Sep 29, 2020 Martin Scorsese’s World Cinema Project No. 3 What can it mean for cinema to be revolutionary? Answering a version of this question in a 1977 interview, the Cuban filmmaker Humberto Solás stressed the importance of real-world context. In a capitalist...

Sep 29, 2020 The renowned documentarian’s new feature is essentially a four-and-a-half-hour plea for a return to competence in government.

Sep 24, 2020 As video games have evolved into a technological and economic behemoth, they have attracted some consumer attention and spending away from movies. In part to appeal to filmgoers accustomed to the high production values of the big screen, large-budget games...

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